|
Even though this story has been a slow boat to disappointment, Toms Peyer, Grindberg and Palmer manage to pull off a more or less satisfactory conclusion in 'Secret Origins Part Four: Cognito Ergo Doom.' Let's join them, along with Saladino, Whitmore, Digital Chameleon and other as they wrap up this latest guest stint' on the triangle titles. But first: S P O I L A G E F R O M A N O T H E R S U N ...My biggest problem with 'Secret Origins' has been that it's basically a succession of not-very-original Elseworld pieces (what if Supes was Green Lantern...no, wait, Adam Stra-even better, Hawkman!). Even though Peyer (and before him Ron Marz) has teased us with glimpses of some Kirby wannabe named Cognito, and have hinted that what Clark is experiencing is a simulation orginally developed by Jor-El. But these were minor developments at best, and the Elseworld scenarios were king, making for a repetitive storyline.
Well, it finally does come to a head here, and what Peyer and Grinberg come up with is something that reminds me an awful lot of Superman stories from the 70's. It seems that Cognito has added the Superman Rescue Squad of Martian Manhunter, Green Lantern, Flash and Steel to his shipboard collection, and he's now putting Kal-El through a scenario where the Man of Steel lands on Mars. Except that J'onn J'onzz has figured out that they're prisoners of Cognito and manages to mentally contact Superman. The two heroes, using a novel method, break out of Cognito's brain drain and interrogate the bugger to find out what the Hell was going on.
What the Hell was going on was that Cognito's people are being subjugated by an militaristic alien force, and the alien hoped to learn enough through these simulations to convince Superman his homeworld is the one being invaded. What Supes does for this alien is definitely in character, and makes for a satisfying conclusion.
What 'Cognito Ergo Doom' does is set the segments that came before it into a coherent setting. It's almost refreshing in the fact that Peyer and Grindberg are telling a mildly clever, ultimately straightforward story. In fact, if you took out all the knowing winks of the Elseworlds, this would be a lot of fun, a story refreshingly divorced from the preponderence of sub- plots and portents of the next big event.
I mean, this story is not in any way going to change the way we look at Superman. It's a story which doesn't even pretend to give us a solemn message. It's a story-like many of the stories of Superman in the Silver Age-that are meant to entertain.
And that, to me, isn't too bad.
And your thoughts?
|